# Specialisterne: leveraging the unique skills of Autistics at competitive market terms

**URL:** <https://pheromonetalk.com/t/specialisterne-leveraging-the-unique-skills-of-autistics-at-competitive-market-terms/50245>\
**Category:** Lounge\
**Created:** [May 10, 2011, 7:15am UTC](https://pheromonetalk.com/t/specialisterne-leveraging-the-unique-skills-of-autistics-at-competitive-market-terms/50245 "2011-05-10T07:15:27Z")\
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**Author:** ![Visionary7903](https://avatars.discourse-cdn.com/v4/letter/v/45deac/32.png) [@Visionary7903](https://pheromonetalk.com/u/Visionary7903)\
**Post date:** [June 15, 2012, 5:02pm UTC](https://pheromonetalk.com/t/specialisterne-leveraging-the-unique-skills-of-autistics-at-competitive-market-terms/50245/155 "2012-06-15T17:02:37Z")

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Another factor to consider with regards to long term compliance with various therapies, such as Neurofeedback, is to keep them exciting for the patients. One way to make Neurofeedback more exciting to children, for example, is to package it up in a ‘video game’.

Play Attention is one example of Neurofeedback as a video game. Play Attention was inspired by National Aeronautics and Space Administration (NASA) technology when training its astronauts…

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> Play Attention utilizes Edufeedback technology. Edufeedback teaches the student to control his or her attentive state in real time. The system features a special helmet with built-in sensors that measure the brain waves associated with focus and cognitive processing. The brain waves are translated by the Play Attention Interface Unit so students can control educational video exercises through attention alone.
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> With coaching, the student learns to maintain this focused awareness, and learns what behaviours detract from it. Gradually, students learn to transition their focused awareness to educational objectives like reading and attentive listening in class. Each level focuses on a different educational objective, so students can learn the skills they need to succeed in the classroom…

Here is a link to some case studies involving some of one educator’s results with the Play Attention system with children mainly on the Autism Spectrum: [TechLearning: Case Study: An Innovative Technology for Individuals with Autism Spectrum Disorders](http://www.techlearning.com/article/case-study-an-innovative-technology-for-individuals-with-autism-spectrum-disorders/42819)

And a link to a short video showing some of the games: [Play Attention 5.1 | Play Attention](http://www.playattention.com/adhd/PA5/)

SmartBrain Technologies is another company focused on bringing the benefits of Neurofeedback via exciting video games (and even movies)…

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> …SmartBrain Technologies in an exclusive partnership with NASA brings neurofeedback into the 21st century. **No longer is neurofeedback an expensive, repetitive, boring exercise.** With SmartBrain Technologies, thousands of PlayStation and Xbox video games and hundreds of thousands of your favorite movies become the neurofeedback training screens…

And finally a commonly asked question, I’m sure 🙂…

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> … **Q. My child can already pay attention for hours at a time playing video games. How will using the SmartBrain Technologies enhanced Video Game play help in more boring situations; like homework or school activities where he has problems paying attention?**  
> A. It is true that many children who struggle with paying attention can easily focus on playing video games. The ability to focus on playing video games becomes a useful tool in video game based Neurofeedback training. Neurofeedback exercises and conditions the brain to improve its capabilities. Just like physical exercise improves overall health, Neurofeedback improves overall brain function. One must exercise regularly to enjoy the health benefits. Similarly, one must use Neurofeedback to enjoy its benefits. **Video games make the training fun, immersive and interactive so training can take place more frequently and the benefits of the conditioning process can be realized.**  
> If you decide that you want to run a 10k race, you first begin by jogging and then running longer and longer distances. As you run for longer periods of time you are building muscle strength, improving cardiovascular fitness and lung capacity. As you continue to run for longer distances, your body becomes better conditioned. These improvements allow you to run the 10k but you also recognize the benefits in day-to-day activities. Whether it is going for a leisurely walk, walking up a flight of steps or just participating in life, there are overall benefits of increased energy and vitality as a result of this increased physical conditioning.  
> As one uses SmartBrain Technologies and the brain is effectively conditioned, the benefits are realized across ALL conditions- whether it is concentrating in the classroom, doing homework or chores- the brain is now working at a more efficient level so improvements are realized in ALL areas!..

(sources: [Play Attention? | BerCon Ltd](http://www.bercon.bm/index.php/products-services/play-attention/); [Neurofeedback: Affordable Home Training, Effective and Enjoyable](http://www.smartbraintech.com/); [SmartBrain Technologies](http://www.smartbraintech.com/facts/faqs.asp))

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